— Grim Gambit Studios —
A tactical fortress defence. Hold the line.
Command the strategic layer: construct and expand your fortress, manage resources, recruit a roster of covert operatives, and orchestrate a 3-act campaign against an adaptive AI opponent. Every decision shapes your threat posture.
When conflict erupts, drop into turn-based tactical battles across procedurally generated environments. Deploy your operatives — hackers, infiltrators, saboteurs, enforcers — each with unique skill trees and the permanent weight of permadeath.
Between battles, dispatch operatives on covert missions. Intercept supply lines, gather intelligence, or trigger diversions. Success lowers the global alert level; failure may cost you an operative you can never replace.
The alert system tracks your exposure. The more aggressively you operate, the harder the opposition pushes back. Find the balance between bold action and operational security — or watch the fortress fall.
Design and expand your stronghold. Construct barracks, comms arrays, vaults, and forward operating posts. Each structure unlocks new strategic options.
Recruit operatives with procedurally generated backstories and skill trees. Four classes: Hacker, Infiltrator, Saboteur, Enforcer. Permadeath makes every mission consequential.
Grid-based tactical combat with cover mechanics, flanking bonuses, and action-point economy. Outmaneuver a reactive AI that adapts to your playstyle.
Dispatch operatives between battles on covert operations — intelligence gathering, sabotage runs, supply interdiction. Risk vs. reward, every turn.
A persistent 0–100 alert meter tracks your operational footprint. Push too hard and face overwhelming retaliation. Stay too passive and miss your window.
A structured 3-act campaign with branching mission outcomes, operative dossiers, audio logs, and a story shaped by who survives and who doesn't.
Currently in active development — early access builds coming soon